Editor: Allow hierarchy search to find scripts which share names of internal types. Editor: Allow multiple Unity versions to display in the "Open With Allow the user to choose one as the default.
Editor: Close add ratio window after selecting from aspect ratio menu. Editor: ColorUsageAttribute is now respected when the inspector window is in debug mode. Editor: Custom editors that live in a Unity package will now be used only is a user defined custom editor is not found. Editor: Disabled preset for ThemeStyleSheet. Editor: Display the menu item name when its execution time is longer than the user wait threshold i.
Editor: Displayed a warning when the min and max values are equal for the Slider. Editor: enable tabbing in the editor while modifier keys are pressed excluding command, control, and alt Editor: Event.
Mouse in the mac editor Editor: Fix arrow key functionality in dialogs in the Mac Editor. Editor: Fix for detecting and warning the user on imbalanced GUI layout groups Editor: Fix popup windows in the Linux Editor to show on the right-hand monitor if requested from the right-hand monitor Editor: Fix so that touch input in the gameview is processed.
Editor: Fixed "Cannot get non-existing progress id" error appearing in the Console when entering Play mode. Editor: Fixed a crash that occurred when using the Memory Profiler to capture memory use for very large scenes. Editor: Fixed an error is thrown after re-building a library of previous Editor version project when the Profiler of Editor: Fixed an issue in macOS where popup buttons would show their popup far from the button if the button was near the bottom of the screen.
RectIntField fields compared to other fields in the Transform section. Editor: Fixed an issue to avoid typing or pasting unlimited characters in Project and Console search fields.
Editor: Fixed an issue to avoid warning log when selected sub-asset with an empty name. Editor: Fixed an issue to display checkmark next to "Everything" in drop-down for "Culling Mask" property value Editor: Fixed an issue to display proper LayerMask properties value on selection. Editor: Fixed an issue to display Rect Transform Anchors in Scene View, with multiple Inspector windows open and when firstly opened one has been locked.
Editor: Fixed an issue to enable cut and copy in context when Array Size field is selected. Editor: Fixed an issue to stop clearing Asset's name property when resetting it via the Inspector. Editor: Fixed an issue where Default Text preset is not applied when creating a new Text object.
Editor: Fixed an issue where null reference exceptions can be thrown when opening a URP project. Editor: Fixed an issue where out argument out of range exceptions are thrown when deleting Japanese characters in the input field. Editor: Fixed an issue where Shift-Delete does not delete the property for Object field. Editor: Fixed an issue where the Assembly definition asset does not save after an apply action on import setting pop up.
Editor: Fixed an issue where the mouse cursor over the text field's cancel button is displayed as text instead of arrow and the cursor flickers when mouse is hovered over the cancel button. Editor: Fixed an issue where warnings are thrown in the console when the layout is set to default while in play mode.
Editor: Fixed an issue where Window title tooltip does not disappear after closing Editor window. Editor: Fixed and issue with toolbar dropdown buttons while resizing editor window on OSX.
Editor: Fixed assets not getting moved when there's a folder of the same name in the selection. Editor: Fixed color picker keeps updating color preview when the EyeDropper is used and Esc key is pressed. Editor: Fixed console window fails to repaint unless hovered over if it had been maximized before.
Editor: Fixed crash when adding a component to an object fails and prompts a modal dialog. Editor: Fixed cursor flickering from double arrow to single arrow over splitter on Mac and Windows. Editor: Fixed cursor locking on Windows when the cursor is on a non-primary display.
Editor: Fixed debug assert message in MenuControllerLinux. Editor: Fixed dragging horizontally along the last sibling in the Hierachy and other TreeViews to specify an alternative parent and sibling for the dragged items.
Editor: Fixed error is thrown on performing undo operation on a gameobject after adding 'New Script' component. Editor: Fixed failure to load window layout when Editor tries to create new asset from SettingsProvider callback at startup. Editor: Fixed gameview not responding to some input when the mouse is over another window in the macOS editor.
Editor: Fixed incorrect bounds when LineRenderer GameObject was not enabled and point editing mode was activated. Editor: Fixed Scene's Hierarchy visibility and pickability settings being reset after building.
Editor: Fixed settings move erratically when the setting you are looking for is located in another platform's tab. Editor: Fixed slow enter playmode time for a specific scene file that contained sequential File ID Hint values. Editor: Fixed some styling issues with the main editor toolbar Editor: Fixed the background color of toolbar dropdowns when hovered and pressed Editor: Fixed the behavior where anchor preset window remains open even after a double click.
Editor: Fixed the editor trying to move an already moved file after dragging a component from the Inspector to the Project Window. Editor: Fixed the gradient picker closing when clicking on the gradient field.
Editor: Fixed the GUI error in the console when a media file is opened. Editor: Fixed the issue where old window was not loosing focus after clicking on a mini pop-up of new window and further new window also gets focus.
Editor: Fixed the issue with missing tooltip for Editor tools button. Editor: Fixed the issue with the Blue highlight being misaligned for the Cooking options dropdown in Mesh Collider. Editor: Fixed the path to the scene template icon when querying icon from template path. Editor: Fixed the Recent Scenes menu not being updated after saving via Save As and moved scenes not being correctly tracked.
Editor: Fixed undo on the Advanced Object Selector using the Search Picker not reverting the object field to its original value.
Editor: Initializing the static Progress class from a thread no longer throws exceptions. Editor: Limited the length of the error messages in the UserRetryDialogs to not more than characters per line.
Editor: Menu Bar doesn't flicker anymore when dragging across monitors. Editor: No more exception thrown in the console when inputting unsupported text in the Project Browser search bar. Editor: Pausing playmode in the macOS Editor will no longer keep keys released in pause mode in the pressed position when playmode is unpaused.
Editor: Prevent crash when running editor with Mac system debug menu enabled through defaults. Editor: Prevent popup windows from closing in the Linux Editor when child popups are not yet focused Editor: Refactoring to make placing windows in the Mac editor more robust and ensure windows are opened on one screen.
Editor: Release mouse if it is dragging when a dialog is opened in the windows editor. Editor: Reorderable list null item is now displayed correctly. Editor: set gdk cursor invisible when forcing software cursor in editor playmode Editor: Show disable index in the index manager. Editor: support Hungarian and other unicode characters in editor Editor: The arrow cursor in the Linux Editor is no longer slightly offset. Editor: The background task window is no longer repositioned and resized when opened from the status bar.
GetScenesAt in Play mode. Editor: The Object Picker has a maximum number of items it shows. Now showing a note to narrow the search if more than hits are shown.
Editor: The progress bar in the status bar no longer gets stuck in an empty state. The progress bar in the status bar no longer shows instantaneous progresses. Editor: The Unity Documentation shortcut is no longer installed to the Windows start menu if documentation is not installed. Editor: Transform rotations from asset bundles are now correctly shown in the inspector.
Editor: Updated the style of some buttons and button groups when hovered, pressed and focused Editor: While Editor is entering Play Mode clicking menu doesn't return wrong entry anymore.
GI: Fix clearing of lighting data for duplicate scenes saved with the "Save As" option. GI: Fix issue with experimental lightmapping.
BakeAsync Scene interface getting stuck when baking reflection probes in additively opened scenes in the Editor. GI: Fix Reflection probe gizmo and texture inspector appearance in linear color space mode.
GI: Fixed a crash occurring while sculpting terrain and baking. GI: Fixed an issue where sometimes the callstack in Editor. GI: Fixed an issue where the GPU lightmapper seems to be stuck in an endless loop before finishing a bake.
GI: Fixed baked lighting on terrain holes and better performance. GI: Fixed changes in lighting settings or lightmap parameters not affecting the appearance of baked reflection probes when baking via "Generate Lighting" in the lighting tab. GI: Fixed crash when closing editor while generating lighting. GI: Fixed light baking gets stuck in a infinite loop when unloading a light baked scene if you have another scene open.
GI: Fixed prefab instances losing their lighting when they are unpacked, and the scene is reloaded. GI: Fixed rare crash when entering play mode while running a GI lightbake.
GI: Fixed scene lighting data not getting updated when the selected Lighting Data Asset for the scene is changed. GI: Improved error logging when reporting errors relating to UV unwraps during a lightmap bake. Some other improvements on memory consumption and baking speed on the GPU light mapper when the user is not activating some baking features.
GI: Make it possible for the job manager to shut down the editor even if the OpenCL driver stopped working. GI: Reenabling a disabled light, reflection probe, or light probe group now makes it immediately visible in the Light Explorer. GI: Reimport all lightmap textures when "Lightmap Encoding" project setting is changed. GI: Removed terrain trees from being drawn in the shadowmask scene visualization mode as background objects as they do not receive a shadowmask, anyway.
GI: Removed the Unity process count check that is used to guard the GI Cache from getting trimmed by other Editors, as the asset import workers are counted as Editors. GI: Support high intensity skyboxes for baking. GI: Use shadow penumbra to sort lights with penumbra by in the GPU lightmapper instead of indirect color.
Graphics: Add control to independently clear stencil buffer in CommandBuffer api. Clearing depth does not implicitly clear stencil anymore. Graphics: Added check for Vulkan support in Unity player. Graphics: Added GetActiveTerrains method which will fill a user-provided List with the active terrains, allowing users to control the resulting allocation.
Graphics: Added per-camera freeUnusedRenderResources control to allow preservation of cameradata for infrequently-updated cameras. This prevents performance spikes that occur due to recreation of cameras that are guaranteed to be updated eventually, but at a frequency lower than once every frames. Graphics: Added support for having multiple different Renderers on the same Game Object when using ray tracing.
Graphics: Disable Motion Vectors pass in Output Meshes even when other output has motion vectors enabled Graphics: Disabled "create material" button in terrain inspector when viewed through a preset.
Graphics: Fix shadow normal bias slider getting clamped at 3. Graphics: Fixed a bug in SRPs where models appeared white in the preview window. Graphics: Fixed a bug with Cubemap. GetPixel CubemapFace face, int x, int y not passing its parameters correctly. Graphics: Fixed a rare crash in shadow rendering. Graphics: Fixed a regression where calling the the Texture2D. Resize method with a Texture format parameter caused the underlying GraphicsFormat to flip color spaces on each call.
Graphics: Fixed an issue with ReadPixels over 3 API's, where the first slice would always be returned instead of the specified depth slice. The bug was being caused by the active cubemap face only being used, the fix checks whether it should use the active depth slice or cubemap face.
Graphics: Fixed and issue where scene view filtering would now work properly for SRP's. Graphics: Fixed bug where ComputeShader.
Graphics: Fixed crash when a compute shader does not compile when using OpenGL. RequestIntoNativeArray with a temp allocated array. Graphics: Fixed crash when calling GetPixelData with invalid arguments. Graphics: Fixed crash when executing CommandBuffer. DrawProcedural and some other functions that refer to an already deleted ComputeBuffer or GraphicsBuffer.
Graphics: Fixed disappearing mesh when "Keep Quads" is enabled in import settings. Graphics: Fixed empty RenderTexture.
ResolveAA debug marker appearing in Frame Debugger and other frame capture tools on mobile platforms. Graphics: Fixed explicit half precision not working even when Unified Shader Precision Model is enabled. Graphics: Fixed incorrect warning in when creating a texture from script with a compressed format that is not supported on the Editor platform. Graphics: Fixed issue displaying a warning of different probe reference volume profiles even when they are equivalent.
Graphics: Fixed layered rendering and validation errors with 3D Textures when using Vulkan. Graphics: Fixed Lens Flare position for celestial at very far camera distances. It now locks correctly into the celestial position regardless of camera distance. Graphics: Fixed Light Probe evaluation in ray tracing shaders resulting in wrong ambient colors. Graphics: Fixed memory leak when changing SRP pipeline settings, and having the player in pause mode. Graphics: Fixed normal bias field of reference volume being wrong until the profile UI was displayed.
Graphics: Fixed performance regression when changing Mesh vertices or indices. This happened when the vertex color channel was not set.
Graphics: Fixed random crash when reloading VFX under special circumstances. Graphics: Fixed regression where RenderTextureDescriptor. None when setting the properties to 24 or 32 bit. Graphics: Fixed rotation issue now all flare rotate on positive direction. Graphics: Fixed ScriptableRenderContext. ExecuteCommandBuffer crashing when called with a disposed command buffer Graphics: Fixed selection of sRGB format for rendertextures inspector. Graphics: Fixed situation where Hybrid Renderer could throw errors because of invalid reflection data.
Graphics: Fixed static batching bug related to rendering layer mask. Graphics: Fixed SystemInfo. Graphics: Fixed Texture resource state that can be incorrect when the destination texture of Graphics.
Graphics: Fixed Texture2D. GetPixel int x, int y, int miplevel internally passing the miplevel parameter incorrectly. Graphics: Fixed TextureGenerator. GenerateTexture throws null pointer exception when running with enablePostProcessor to true. Graphics: Fixed the documentation of CommandBuffer.
Graphics: Fixed the location of the "Shader Graph" asset create menu to be next to the "Shader" menu. Graphics: fixed Unwrap crash when automatic margin calculation results in very small margin Graphics: Fixed various issues wrt uploading Virtual texturing tiles when using non-native texture formats. Graphics: Fixing bug were a very strong emissive could leak if placed behind a canvas surface in the scene.
Graphics: Force reload of VFX graph compute shaders when reloading assembly. A number of bugs were fixed that could crash unity. Graphics: GUIView.
GrabPixels on Metal will now fill the RenderTexture with valid content Graphics: Make metal query max tessellation factor from the driver instead of clamping to 16 always. Graphics: Metal shaders will compile correctly when referencing tessellation factors in the domain shader. This was the result of a bad configuration. Graphics: On Metal, enforce depth clearing when "Don't care" load action is used, to avoid potential subtle issues later on. This change does not break API. Graphics: Partially fix limitation of sending only one event per frame : the direct link supports multiple event sent within the same frame.
Graphics: Pause VFX when frame debugger is enabled. Graphics: Properly handle terrain pixel error calculations for orthographic cameras. Graphics: Provided an appropriate API to update builtin reflection probes internal data. Graphics: Put objects with negative scale into separate static batch. This makes normal maps display correctly on those objects. Graphics: Removed the unneeded data copy of the initialised memory to video memory when creating a texture from script.
Graphics: RenderTextures are no longer forced to use Clamp border sampling if a format with depth is used. Graphics: Resolved exact fixed time step flickering while using strip and other unexpected behavior.
Graphics: Scissor test was automatically disabled when changing render-targets. It is not the case anymore and is consistent with other platforms.
Graphics: Skip wind calculations for Speed Tree 8 when wind vector is zero. Graphics: Support undo of Global Settings assignation Graphics: Updated SpeedTree importer editor to correctly regenerate materials with custom render pipelines.
Only shows the "Receive Shadows" toggle if that functionality is supported by the current SupportedRenderingFeatures.
Graphics: Virtual Texturing fallback texture sampling code correctly honors the enableGlobalMipBias when virtual texturing is disabled. Graphics: Visual Effects in prefabs always show as modified. Graphics: Visual effects will continue to cast shadows even when they are not visible in camera. Graphics: VisualEffect could cause an unexpected assert if the graph samples a skinned mesh renderer with cloth HDRP: Fixed a lack of syncronization between the camera and the planar camera for volumetric cloud animation data.
HDRP: Fixed a nullref in volume system after deleting a volume object. FA70 — Android 7. Every credit card has a card security code printed on it. Open the root explorer app and mount the system RW, agree on the superSU permission. With the launch of Galaxy S10 series, Samsung seems to have changed the rules, making it more difficult to change the original CSC.
If you have to repair the Windows registry manually, you will find some points you may need to perform initially like producing a backup. Have a look that all permissions are right rw-r--r-- 9. You can search for the CSC code e. Write down the IMEI on a piece of paper and go back to the dialer again.
Samsung Phones - Reset security code Using the codes provided below, the password will be reset to CCT — Comcast. About; Embed codes; 1 view. CSC T Uploaded 2 months ago. A Samsung representative at Best Buy can set up a personal demonstration for your next galaxy device.
The only problem here is that it's for all Samsung devices in general, so you'll have to do a page search to see if A71 is even in there. TMB — T-Mobile. Samsung check code or secret code is actually an alpha-numeric character that is used in Android devices.
The Moto G is a seriously affordable flagship with the Snapdragon Plus. Google confirms Pixel 6 doesn't support 30W charging. Cloud gaming is now available on Xbox consoles via Game Pass. Apple has announced that Self Service Repair will be coming soon. Amazon Echo Show 15 available to pre-order now. Amazon to stop accepting UK Visa credit card payments.
Motorola Edge 30 Ultra design and specs confirmed. Halo Infinite system requirements: Here are the PC specs you need. MediaTek set to take on Qualcomm with first flagship smartphone chip.
Google Pixel 6 mystery update may fix fingerprint sensor issue. Once the device is active, it will also communicate with the Samsung servers, in order to join the correct update channel. When we mention the CSC, we usually refer to the active component , which is the one your smartphone uses for the configuration.
This will effectively modify the configuration region, but the process requires a factory reset. Downloading the full firmware for any Samsung device should give you 5 separate MD5 files. MD5 sum ensures the integrity of a file.
In that case, the best way is to install the latest builds manually via Odin. I do this to all my Galaxy devices. You can change it but in a round about way. Having flashed a firmware, you can flash that CSC file from a desired firmware and thus change it. You will have to split the single firmware file with ,tar. But I will not recommend doing all those drill just for changing CSC! You will have to do it your self by using the SplitFus2 tool.
Search for it. Hi, Since you question is not a question, there is no answer to it. Try the method given above to check if the Malaysia CSC is there, otherwise wait till a Malaysian firmware arrives. When it is available, install it. When it will come It will be posted on the blog. It only denotes connectivity difference and a network carrier affiliation.
If you flash the firmware for gt-i , the phone will still work. But since you are new, I will not recommend you to do anything like that.
It was a Grand Duos. I fell weird as it has 2 EMEI no. Lost connection with KIES too. Preconfig not found on your device. How can i change my csc to the country that i want? Any firmware has just a limited set of CSCs and you can change only what is available. Can you tell me what model of the Note KSA means Saudi Arabia, right! There is no possibility that your firmware will contain the CSC for Singapore.
Since the official 4. I think so, bought from ebay. My android version is still 4. My question that you told vchanging csc code how to change csc code in samsung tab 2 p Came to this page from a post about the jellybean update for the wi-fi version of the Samsung note I have tried manually changing the CSC code in the CSC changer app but it continues to advise the code must be 3 digits….
Odin resolutely refuses to recognise my note Okay, I have seen that. The reason for your problem is that the firmware installed on your Note Install a multi-csc firmware.
I have just updated the Firmware post with the full firmware which also contains the csc for your country that is UK. Download the firmware from here and flash it via Odin. For more info, Please read our privacy policy before submitting your comment. Save my name, email, and website in this browser for the next time I comment.
This site uses Akismet to reduce spam. Learn how your comment data is processed. Skip to primary navigation Skip to main content Skip to primary sidebar. Related Posts. Jul 20, at AM. Sep 27, at PM. Jul 4, at PM. Jul 9, at AM. Jul 9, at PM. Hi Varun, You can get a carrier-branded device to use it for calling and using network data by other operators, but some settings and radio-bands still remain locked.
Dec 26, at PM. May 17, at PM. Hi Rakesh, Thanks for this super helpful guide. Apr 21, at PM. Mar 13, at PM. Why my samsung galaxy s advance show that my csc: unknown? Apr 5, at PM. May 27, at AM. Mar 2, at PM. Oct 10, at AM. However whenever I try odin keeps giving me the same error message Added!! Enter CS for MD Check MD Do not unplug the cable.. Please wait.. Checking MD5 finished Sucessfully.. Leave CS.. Odin v. File analysis.. Get PIT for mapping.. Firmware update start.. Auth Complete Write operation failed.
All threads completed. Dec 3, at AM. Nov 9, at PM. Nov 5, at AM.
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